The Sounds That Roam At Night
A Short Walking Simulator with Twin Peaks vibes
People all over the world are hearing them: strange sounds, combined with weird hallucinations. Dive into the role of four different characters talking to each other on a forum about weird happenings. What is the source of all of this? And how are the four completely different characters linked to each other?
The Sounds That Roam At Night was the first game I’ve ever worked on and was made during my second semester of university. It was one of five pitches that made it through, meaning that I was able to decide which students should work on the game with me as a creative director / vision keeper.
I was inspired by several things like the mood of Stranger Things and the general weird vibes from all those HAARP sounds on YouTube or the MKULTRA documents. The game consists of four rooms with four different characters, all of them using a forum to talk about their hearings and strange hallucinations. Changing things around in the environment triggers the switch to another dimension, making everything look eerie. The fourth character introduces a certain kind of twist to the game (which I will obviously not going to spoil).
Here is a short summary of what I did during development:
Responsible for designing everything concerning actual gameplay (not scripting it)
Designing the narrative for the characters and story of the game in general
Blocked out the rooms with Planner 5D
Wrote texts for the forum entries shown at the start of the rooms
Worked with 3D artists to present narrative props fitting to the characters
Made a 3d model document for better overview and distribution throughout the team
Created a 30 page game design document to present mood, gameplay and visuals for the game
Made a timeline to keep track of deadlines and playtests