A mystery game set along lost highways.

“You’re a hitchhiker on a strange journey, unable to remember who you are or where you’re headed. Something in your recent past has stolen your memory— but what? The highway offers clues: a matchbook hidden in your armrest, a photo in the glovebox, billboards and crows along the roadside. Your driver, a farmer, wants to help you, and his personal memories and recollections provide an unexpected window into your own backstory.

So far, so good… until a chance slip-up exposes a pattern of deception, secret correspondences and cruel design. From there, the road is full of surprising turns that will challenge every assumption you’ve made along the way. To complete your journey, you’ll need to choose your friends wisely— never knowing if your worst enemy is your own subconscious mind. Hitchhiker is a game about memory, identity and loss, all along a highway where nothing is quite what it seems.”

After absolving a internship for six months I am now a working game design student at Mad About Pandas, where I help out with the development of Hitchhiker as a Game Designer. Besides that I also help out with management and organizational stuff, like creating production pipelines and running the official Twitter account for the game. Since the game is still in production I can’t talk about my specific tasks in the team, so thats all I am going to say! If you’re subscribed to Humble Monthly you can already play the first ride, since the game is a part of the Humble Trove. Be sure to check the game out if you’re a fan of Gone Home, Firewatch, Twin Peaks or What Remains of Edith Finch (or all of them).


Role: Game Designer