WASD

Since last year I am one of the authors for the WASD Magazine, a bookazine about video game culture which gets printed every six months. Here I mostly write about game design related things, like how to design war in video games. Besides that I like to write about painful stories, like the time Mass Effect 2’s suicide mission almost broke me (don’t ask). 

I won’t post the whole articles, so if you’re interested in diverse perspectives on video games in general you should take a look at the WASD-Shop!

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