Gargantua Other Projects

Gargantua

Gargantua is a Arduino project I’ve made during the Alt.Ctrl Workshop at my university. The overall goal for the workshop was to create a unconventional controller for a fictional game. I’ve decided I wanted to combine the controller with the game and was inspired by devices like the Pip-Boy, where you can read log entries, manage your inventory etc.  How it works Gargantua is a old fictional device which holds information […]

Game Design Document: Cosmic Express Anne Zarnecke

Game Design Document: Cosmic Express

Game Design Document: Cosmic Express This document was created as party of a university module, in which we’ve had to pick a puzzle game of our choice and create a (potential) game design document for it. In total there were six topics given for the document: Modification Core, Family Tree, Target Group Analyzation, Core Loop and Level Design. The content of the game design document is completely speculative, I am […]

Hitchhiker A mystery game set along lost highways.

Hitchhiker

Hitchhiker A mystery game set along lost highways. “You’re a hitchhiker on a strange journey, unable to remember who you are or where you’re headed. Something in your recent past has stolen your memory— but what? The highway offers clues: a matchbook hidden in your armrest, a photo in the glovebox, billboards and crows along the roadside. Your driver, a farmer, wants to help you, and his personal memories and […]

Multi Floor Sci-Fi Car Park Narrative Anne Zarnecke

Multi Floor Sci-Fi Car Park

Narrative The environment is settled in a science fiction based universe. The goal of the multi layered level is to reach the target person, which is eating at his favorite restaurant on the fourth floor, to interrogate him and gather the information we need to complete the quest. The car park has been abandoned for a while and is now being used as a living space for the homeless and poor. Because of the target‘s visit, most […]

The Sounds That Roam At Night A Short Walking Simulator with Twin Peaks vibes Anne Zarnecke

The Sounds That Roam At Night

The Sounds That Roam At Night A Short Walking Simulator with Twin Peaks vibes People all over the world are hearing them: strange sounds, combined with weird hallucinations. Dive into the role of four different characters talking to each other on a forum about weird happenings. What is the source of all of this? And how are the four completely different characters linked to each other? The Sounds That Roam […]

Tesseract An abstract puzzle game inspired by M. C. Escher Anne Zarnecke

Tesseract

Tesseract An abstract puzzle game inspired by M. C. Escher Tesseract combines heavy puzzle mechanics with the abstract style of M. C. Escher and games like Monument Valley. With a restricted set of steps it is your task to navigate the cube through the diverse levels. Different platforms have different outcomes: Stepping on a colored square will stain the sides of your cube, others will take away some of your […]

Automata A Sci-Fi-Adventure about what it means to be a mother Anne Zarnecke

Automata

Automata A Sci-Fi-Adventure about what it means to be a mother. The newly introduced NannyBots, robots made for taking care of children, are dividing nations: should we really let our kids be raised by machines? In Automata you take on the role of a NannyBot and get to experience two memories from mothers, letting the robot know what it really feels like to be responsible for a human life.​ Automata […]