A Sci-Fi-Adventure about what it means to be a mother.
The newly introduced NannyBots, robots made for taking care of children, are dividing nations: should we really let our kids be raised by machines? In Automata you take on the role of a NannyBot and get to experience two memories from mothers, letting the robot know what it really feels like to be responsible for a human life.
Automata was made in my third semester at studying game design and was the project that also sparked my interest in learning how to code (still working on it!) Because of a small team size and some general problems I took on a lot of roles during development, which really helped me grow my general knowledge.
The mainframe of the university course was to develop a game based on the theme of motherhood. I didn’t had any inspirations for the story itself, but the visuals were very much inspired by games like Everybodys Gone to the Rapture and The Uncertain. You start at the laboratory from where you can switch to the two memories. Through hacking the devices (presented in a minigame) you are able to gather information about the stories of the mothers.
Designing the general narrative and stories of the two mothers
Wrote short little dialogues that get triggered
Designed the core loop of the game
Lighting out scenes, creating particle FX and using Post Processing
Created a NavMesh in Unity for the Point-and-Click-System
Made a basic Point-and-Click-System in C#
Various triggers for scene changes, cutscenes and dialogue
Created a Silent Hill-like camera system in C#
Designed and scripted the minigames (based on Brackeys‘ Tutorials, bless him)
Created the main menu
Created and designed the interactable on the ingame computers (mailbox, chat, bank account)
Unity Engine, Microsoft Visual Studio, Trello, Sourcetree
Role: Game Designer, Programmer, Narrative Designer, Level Designer, UI Designer