Sea of Solitude

Sea of Solitude Review now online

My review for Sea of Solitude just got published! I was really excited to play the game. Not only because it is developed by a Berlin based studio, but also because the style really resonated with me since the first time I saw the game. It is a very short, yet really emotional experience. If you’re a fan of games like Journey or Abzû you should definitely check out Sea […]

The Sinking City

The Sinking City Review now online

I’m always really excited when I hear an announcement about games that play (or are inspired by) the Lovecraft universe, so I was excited to play The Sinking City as soon as it was announced. Unfortunately it wasn’t the kind of experience I was hoping for in a Lovecraftian RPG. If you’re interested in my personal pro’s and con’s of the game, take a look at my Gamereactor review! Read the […]

A Plague Tale

A Plague Tale: Innocence Review now online

My review for Asobo Studio’s A Plague Tale: Innocence got published yesterday on the german Gamereactor site. It is pretty rare to see game mechanics that work so perfectly together with the rest of the game, the developers did an amazing job creating the rat crowding system and using that throughout the whole game.  Definitely recommended to check out if you are a fan of games like Dishonored, or immersive […]

Gargantua Other Projects

Gargantua

Gargantua is a Arduino project I’ve made during the Alt.Ctrl Workshop at my university. The overall goal for the workshop was to create a unconventional controller for a fictional game. I’ve decided I wanted to combine the controller with the game and was inspired by devices like the Pip-Boy, where you can read log entries, manage your inventory etc.  How it works Gargantua is a old fictional device which holds information […]

WASD BOOKAZINE MAGAZIN Anne Zarnecke

What I’ve been up to

I have been pretty quiet in the last couple of months after announcing the start of my internship at Mad About Pandas. A lot has happened during that time: I have started doing interviews for the Womenize! Wednesday Weekly Featurette, a series where influential women from the games and tech industry are being highlighted every week. I’ve written several reviews for Gamereactor such as Genesis: Alpha One, Metro Exodus (which I really enjoyed), The Occupation, as well as Trüberbrook. […]

Game Design Document: Cosmic Express Anne Zarnecke

Game Design Document: Cosmic Express

Game Design Document: Cosmic Express This document was created as party of a university module, in which we’ve had to pick a puzzle game of our choice and create a (potential) game design document for it. In total there were six topics given for the document: Modification Core, Family Tree, Target Group Analyzation, Core Loop and Level Design. The content of the game design document is completely speculative, I am […]

Review Call of Cthulhu GAMEREACTOR Anne Zarnecke

Call of Cthulhu Review now online

Hey! this is just a quick post to let you know that my review for Cyanide Studios’ Call of Cthulhu is now online at Gamereactor Germany. I’ve really enjoyed the lovecraftian atmosphere and how they managed to put the human psyche (and the destruction of it) in focus gameplay-wise. If you want to read more about my opinion of the game, make sure to check out my review. Take a […]

Hitchhiker A mystery game set along lost highways.

Hitchhiker

Hitchhiker A mystery game set along lost highways. “You’re a hitchhiker on a strange journey, unable to remember who you are or where you’re headed. Something in your recent past has stolen your memory— but what? The highway offers clues: a matchbook hidden in your armrest, a photo in the glovebox, billboards and crows along the roadside. Your driver, a farmer, wants to help you, and his personal memories and […]

Mad About Pandas Internship

Game Design Internship at Mad About Pandas

Two weeks ago I’ve started my internship at Mad About Pandas, a small studio here in Berlin. I am part of the team working on Hitchhiker, a mystery game inspired by titles like Firewatch or Gone Home with a kind of Twin Peaks vibe. If you want to know more about my role in the team and the game in general you can take a look at the page I’ve created in the game […]

Frankfurter Buchmesse Poster Competition Anne Zarnecke

Frankfurter Buchmesse Poster Competition

Every year the Frankfurter Buchmesse is hosting a poster competition, in which young designers are given the chance to have their poster publicly presented to advertise the book convention. For every year there is a new guest of honor, meaning that the topic of the design has to revolve around that country. As part of my communication design module at the university, every student was partaking at the competition. 2018 […]

Ostkreuz: Hood

Hood

Hood is a conceptual series about different parts of Berlin. For this example I’ve focused on Ostkreuz and based the short little magazine around the area.  My goal was to break down the area into their diverse features, like textures, form and shapes. Through  the use of a thick red outline every double page has its own motif. The topic of the double page is also undermined with the use […]

Multi Floor Sci-Fi Car Park Narrative Anne Zarnecke

Multi Floor Sci-Fi Car Park

Narrative The environment is settled in a science fiction based universe. The goal of the multi layered level is to reach the target person, which is eating at his favorite restaurant on the fourth floor, to interrogate him and gather the information we need to complete the quest. The car park has been abandoned for a while and is now being used as a living space for the homeless and poor. Because of the target‘s visit, most […]