Five Things I’ve Enjoyed this August

Five Things I’ve Enjoyed this August August 2020 After revamping my whole portfolio and starting the whole “Things I’ve Enjoyed This Week” series, I have basically been absent from this blog and social media. The world seems to becomes crazier by the day and additionally there was and still is a lot going on in my life. Like renovating a whole damn game studio within a month (absolutely exhausting, but […]

New World Preview now online

Thanks to Gamereactor I’ve had the chance to preview New World, Amazon Studio’s upcoming MMO. As someone not particularly interested in PvP content I wasn’t sure how I would feel about the game. Turns out: Playing in a match with 100 players, defending a fort and muskets are real fun! If you’re curious to find out more about my first impressions of the game, be sure to check out the […]

Five Things I’ve Enjoyed This Week – 27. April – 3. May

Five Things I’ve Enjoyed This Week Doom Eternal Soundtrack, Spides, SlidesGo, Sherlock Holmes: Crimes and Punishments and The Leviathan. 3. May 2020 I have quite a productive week behind me, even though it went by pretty quick. My second week of using Sorted3 –  and I‘m happy to say that it does seem like I finally found the perfect task management app for me! With the current circumstances of being […]

Five Things I’ve Enjoyed This Week – 20. – 26. April

Five Things I’ve Enjoyed This Week Dune, Sorted3, Below Soundtrack, After Life and Animal Crossing: New Horizons 26. April 2020 This is the first entry of a blog post series that I am hopefully able to keep up, even when things start to get back to normal again. I am very big on keeping a daily journal, tracking what media I am consuming and other things that include big lists. […]

Sea of Solitude

Sea of Solitude Review now online

My review for Sea of Solitude just got published! I was really excited to play the game. Not only because it is developed by a Berlin based studio, but also because the style really resonated with me since the first time I saw the game. It is a very short, yet really emotional experience. If you’re a fan of games like Journey or Abzû you should definitely check out Sea […]

The Sinking City

The Sinking City Review now online

I’m always really excited when I hear an announcement about games that play (or are inspired by) the Lovecraft universe, so I was excited to play The Sinking City as soon as it was announced. Unfortunately it wasn’t the kind of experience I was hoping for in a Lovecraftian RPG. If you’re interested in my personal pro’s and con’s of the game, take a look at my Gamereactor review! Read the […]

A Plague Tale

A Plague Tale: Innocence Review now online

My review for Asobo Studio’s A Plague Tale: Innocence got published yesterday on the german Gamereactor site. It is pretty rare to see game mechanics that work so perfectly together with the rest of the game, the developers did an amazing job creating the rat crowding system and using that throughout the whole game.  Definitely recommended to check out if you are a fan of games like Dishonored, or immersive […]

Gargantua Other Projects

Gargantua

Gargantua is a Arduino project I’ve made during the Alt.Ctrl Workshop at my university. The overall goal for the workshop was to create a unconventional controller for a fictional game. I’ve decided I wanted to combine the controller with the game and was inspired by devices like the Pip-Boy, where you can read log entries, manage your inventory etc.  How it works Gargantua is a old fictional device which holds information […]

WASD BOOKAZINE MAGAZIN Anne Zarnecke

What I’ve been up to

I have been pretty quiet in the last couple of months after announcing the start of my internship at Mad About Pandas. A lot has happened during that time: I have started doing interviews for the Womenize! Wednesday Weekly Featurette, a series where influential women from the games and tech industry are being highlighted every week. I’ve written several reviews for Gamereactor such as Genesis: Alpha One, Metro Exodus (which I really enjoyed), The Occupation, as well as Trüberbrook. […]

Game Design Document: Cosmic Express Anne Zarnecke

Game Design Document: Cosmic Express

Zurück Weiter Game Design Document: Cosmic Express This document was created as party of a university module, in which we’ve had to pick a puzzle game of our choice and create a (potential) game design document for it. In total there were six topics given for the document: Modification Core, Family Tree, Target Group Analyzation, Core Loop and Level Design. The content of the game design document is completely speculative, […]

Review Call of Cthulhu GAMEREACTOR Anne Zarnecke

Call of Cthulhu Review now online

Hey! this is just a quick post to let you know that my review for Cyanide Studios’ Call of Cthulhu is now online at Gamereactor Germany. I’ve really enjoyed the lovecraftian atmosphere and how they managed to put the human psyche (and the destruction of it) in focus gameplay-wise. If you want to read more about my opinion of the game, make sure to check out my review. Take a […]

Hitchhiker A mystery game set along lost highways.

Hitchhiker

Hitchhiker A mystery game set along lost highways. https://www.youtube.com/watch?v=DooptY7GSOM “You’re a hitchhiker on a strange journey, unable to remember who you are or where you’re headed. Something in your recent past has stolen your memory— but what? The highway offers clues: a matchbook hidden in your armrest, a photo in the glovebox, billboards and crows along the roadside. Your driver, a farmer, wants to help you, and his personal memories […]