Gargantua Other Projects

Gargantua

Gargantua is a Arduino project I’ve made during the Alt.Ctrl Workshop at my university. The overall goal for the workshop was to create a unconventional controller for a fictional game. I’ve decided I wanted to combine the controller with the game and was inspired by devices like the Pip-Boy, where you can read log entries, manage your inventory etc.  How it works Gargantua is a old fictional device which holds information […]

WASD BOOKAZINE MAGAZIN Anne Zarnecke

What I’ve been up to

I have been pretty quiet in the last couple of months after announcing the start of my internship at Mad About Pandas. A lot has happened during that time: I have started doing interviews for the Womenize! Wednesday Weekly Featurette, a series where influential women from the games and tech industry are being highlighted every week. I’ve written several reviews for Gamereactor such as Genesis: Alpha One, Metro Exodus (which I really enjoyed), The Occupation, as well as Trüberbrook. […]

Game Design Document: Cosmic Express Anne Zarnecke

Game Design Document: Cosmic Express

Game Design Document: Cosmic Express This document was created as party of a university module, in which we’ve had to pick a puzzle game of our choice and create a (potential) game design document for it. In total there were six topics given for the document: Modification Core, Family Tree, Target Group Analyzation, Core Loop and Level Design. The content of the game design document is completely speculative, I am […]